Control Trophy Guide

Control Trophy / Achievement Guide

Approximate amount of time to : 30 Hrs

Minimum number of playthroughs needed:  1

Number of missable trophies:  0

Does difficulty affect trophies:  No

Control Trophy Guide

Control – After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world.

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  Director of the FBC – Unlock all other trophies


  Astral Construction — Construct a Weapon Form or Mod.


  Non-Standard Issue — Upgrade any Weapon Form to Level 3.

You can upgrade any Weapon Form to Level 3 by accessing the Astral Constructs menu from any of the Control Points you cleanse.


  Career Development — Unlock all 3 Personal Mod slots.

As you unlock new Ability Upgrades, the bar below the branches will gradually fill up, allowing you to unlock all 3 Personal Mod Slots for your Service Weapon.


  The Importance of Synergy — Complete 5 Side Missions.


  Inter-Departmental Cooperation — Complete 10 Side Missions.


  FBC Crisis Solution Task Force — Complete 15 Side Missions.

  1. A Merry Chase – Please see (Shifting Positions)
  2. What a Mess: Burn the Trash
  3. A Good Defense – Please see (Insular Telekinesis)
  4. A Captive Audience – Please see (Psychic Occupation)
  5. Fridge Duty – Please see (Astral Phenomena)
  6. Old Friend
  7. Self-Reflection – Please see (Altered Manifestations May Occur)
  8. What a Mess: Talk to the Plants
  9. What a Mess: Clear the Mold
  10. What a Mess: Clear the Clog
  11. What a Mess: Even More Mold
  12. What a Mess: Take a Break
  13. Mold Removal – Please see (Aggressive Growth)
  14. Mr. Tommasi – Please see (Head of Communications)
  15. A Matter of Time – (Video Below)
  16. The Enemy Within – Please see (Living Archetypes)
  17. Langston’s Runaways Pt. 1
  18. Langston’s Runaways Pt. 2 – (Video Below)


  Paranatural Collection — Collect more than 100,000 Source.

Whenever you kill an enemy or deconstruct Mods, you’re awarded  Source Points.


  Interdimensional Defender — Killed 1000 Hiss.


  Parautilitarian — Unlock 1 Ability Upgrade.


  Expert Parautilitarian — Unlock 50% of the Ability Upgrades.


  Master Parautilitarian — Unlock 100% of the Ability Upgrades.

In order to reach 100%, you need to unlock all Ability Upgrades for all the different Ability branches, which means that you need to do every Main Story and Side Mission and discover most Hidden Locations.


  Choose to be Chosen — Obtain the Service Weapon.

Story Related


  Paranatural Powerhouse — Obtain the Launch Ability.

  • Main Story Mission: Unknown Caller
  • When it unlocks: Mission 2 Unknown Caller
  • Location: Executive / Hotline

  Insular Telekinesis — Obtain the Shield Ability.

  • Side Mission: A Good Defense
  • Collectible required to unlock mission: Home Safe Tests
  • Mission Location: Maintenance / Central Maintenance / Field Training


  Shifting Positions — Obtain the Evade Ability.

  • Side Mission: A Merry Chase
  • When it unlocks: Mission 3 Directorial Override
  • Mission Location: Maintenance / Ventilation


  Psychic Occupation — Obtain the Seize Ability.

  • Side Mission: A Captive Audience
  • Collectible required to unlock mission: Astralnauts Information
  • Mission Location: Research / Hypnosis Lab


  Rising Thought — Obtain the Levitate Ability.

  • Main Story Mission: My Brother’s Keeper
  • Mission Giver: Frederick Langston
  • Mission Location: Containment / Panopticon

  Ritualistic Thinking — Cleanse 5 Control Points.


  Ritual Intuition — Cleanse 10 Control Points.


  Discerning the Pattern — Cleanse 25 Control Points.

There’s a total of 29 Control Points in the game


  Strange Collection — Collect 40 Collectibles.


  Record Keeper — Collect 80 Collectibles.


  Bureau Archivist — Collect 120 Collectibles.

Control has close to 300 Collectibles


  Altered Manifestations May Occur — Defeat EsseJ.

  • Side Mission: Self-Reflection
  • Collectible required: Mirror Supplement
  • Mission Location: Research / Ritual Division / Synchronicity Lab / Mirror Testing


  Aggressive Growth — Defeat Mold-1.

  • Side Mission: Old Growth
  • Mission Giver: Dr. Underhill
  • Mission Location: Research / Active Threshold


  Head of Communications — Defeat Mr. Tomassi.

  • Side Mission: Mr. Tommasi
  • Mission Giver: Emily Pope
  • Mission Location: Executive / Board Room


  Living Archetypes — Defeat the Anchor.

  • Side Mission: The Enemy Within (unlocks after completing “A Matter of Time”)
  • Mission Giver: Wells
  • Mission Location: Containment / Sealed Threshold Entrance


  Astral Phenomena — Defeat Former.

  • Mission: Fridge Duty (unlocks entirely after completing Mission “My Brother’s Keeper”)
  • Mission Giver: Phillip
  • Mission Location: Containment / Panopticon (4th floor)


  Welcome to the Oldest House — Complete Mission 1.

Story Related


  Unknown Caller — Complete Mission 2.

Story Related


  Directorial Override — Complete Mission 3.

Story Related


  Old Boys’ Club — Complete Mission 4.

Story Related


  Threshold — Complete Mission 5.

Story Related


  My Brother’s Keeper — Complete Mission 6.

Story Related


  The Face of the Enemy — Complete Mission 7.

Story Related


  Finnish Tango — Complete Mission 8.

Story Related


  Polaris — Complete Mission 9.

Story Related


  Take Control — Complete Mission 10.

Story Related


  Cognitive Intruder — Compel 10 enemies with the Seize Ability.

After acquiring the Seize Ability, you can hold :square: on an enemy when they’re almost dead to turn them on your side.


  Unstable Matter — Kill 50 enemies with the Launch Ability.

After acquiring the Launch Ability, kill 50 enemies with it.


  Volatile Debris — Kill 10 enemies with the Shield Burst Ability.

After acquiring the Shield Ability, you need to upgrade it to Shield Barrage. After upgrading to Shield Barrage, simply hold :l1: to shield then, release when you’re close to a weakened enemy to kill them.


  Proper Handling Procedures — Use Launch to throw a grenade or rocket.

To throw a grenade or rocket back to an enemy, you first need to unlock the Launch Ability and then upgrade it to the Launch Explosives Ability.


  War Games — Complete 5 Board Countermeasures.


  Astral Tactician — Complete 25 Board Countermeasures.

Board Countermeasures are in-game challenges that require you to kill a series of enemies in a given location and in a specific way.


  First On the Scene — Complete 1 Bureau Alert.


  Crisis Management — Complete 5 Bureau Alerts.

During the game, you will be notified by random alerts. These alerts ask you to go to a certain location and free it of enemy types. For each alert, you have 20 minutes to go to the location and kill the enemies. Dying while completing a Bureau Alert will automatically result in a fail.


 

 

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